Dr. Nobody’s Garage Spot

Gaming and Ya-yas

Gamers Galore!

I am so blessed with excellent gamers! I just wanted to post a reminder that we are scheduled to game again on April 10 at 6:30 pm. We may get another player on that fateful Saturday. We will see if Ryan is able to join us.

Our role call runs as follows:

Alicia – Tombor Auchentoshan, Dwarf Fighter and owner of the Full Measure Pub
Gabrielle – Dymphna Morelwisher, Gnome Druid always seen with her giant wolf Chelba
Phil – Rafad the Orphan, Half-elf Rogue and budding crime lord
Jonah – Daenerys, Human Sorceress with bat companion (Jonah needs to finish the semester before he can game again)
Tim – Coriell Sunburst, Elf Ranger with dog companion Elendil (Tim may be joining later, but school is keeping him too busy for now)
Elisa – ???, Gnome Sorceress (Elisa has made her character, but not had a chance to play yet)
Pace – ???, possible human cleric (Pace has not made his character yet)
Ryan – ???, who will she play?

I am excited for our next game!

March 23, 2010 Posted by | asylm | , | Leave a Comment

Alternate Universe: Westcrown, November 20, 4709 Absalom Reckoning

Saturday, 6 March 2010 Gaming Summary

“Westcrown has long suffered under a peculiar curse, a blight that rises every night, bringing with it fell beasts that hunt the shadows. No one can say from whence these night-horrors come—though some blame the mysterious wizards of Nidal, other claim that it’s some curse laid by fallen Aroden, while still others suggest some shadowy mastermind manipulates an ebon brood from the depths of Westcrown’s northern ruins. Whatever the case, the people of Westcrown have long feared the night.”
-from the journal of Patherfinder Ailyn Ghontasavos

For those of you who like the high level summary, I sum up!

Ailyn Ghontasavos, an undercover Pathfinder agent, has asked you to explore Delvehaven, an old Pathfinder lodge, to find a relic called The Marrowfall.  Pathfinders are forbidden from entering Cheliax, so she must work in secret and through proxies.

So far, you have managed to explore a little of Delvehaven.  You’ve found a painting which has mysteriously withstood valdalism while others have not, a shadow-wreathed skeletal Triceratop and a 50 foot wide disk which make people invisible when they stand on it.  You are currently fighting what appear to be creepy haunted dolls.  Tombor was poisoned, but shook it off.

Treasure found:
five ancient triangular coins from Ligar worth 50 gp each, an indigo jade bracelet worth 225 gp, a darkwood wolf ’s-head scepter worth 20 gp, seven octagonal continual flame gems* worth 120 gp each and a gray bag of tricks. As strange side effect from the bag’s time in the sea tank, animals withdrawn from the bag come out waterlogged and leave a moist trail wherever they go.

and five magic books
Scorin Kastel and the Siege of Moenspire – magic book
The Imprisonment of Marcos Trom – magic book
The Shipwreck of Hoakrem Krin – magic book
The Lycanthropy of Evran Townsend – Read by Dymphna, no longer magical, 16 days until next full moon!
Memoirs of a Hatchling Nursemaiden – Read by Sorceress, no longer magical, certainly not hunted by a dragon.

Experience:
35,000+640+300+50=35,990

*These gems shed normal light in a 20-foot radius and increase the light level by one step for an additional 20 feet beyond that area (darkness becomes dim light and dim light becomes normal light).

Please Note: If you walk into a dark room holding a light source, everything in the room will most likely immediately know you are in the room, no matter how quiet you are being.

For those of you who like a bit more “flavor text”, let me esplain!

“Thrown into chaos after the death of the god Aroden, Cheliax found a new spiritual guide to help tame the resulting lawlessness and destruction, the arch-devil Asmodeus. Dominated today by the Thrice-Damned House of Thrune, Cheliax is a land of inflexible order, like a rigid steel blade tempered in the fires of Hell. It is a land where nobility and virtue take second place to a ruthlessly imposed harmony. It is a place where talks of past glories are only whispered in the dark, where heroic ambitions are kept to oneself, and where normal people strive to blend into the safe anonymity of the crowd.”
-from the journal of Patherfinder Ailyn Ghontasavos

4606 A.R.
The god Aroden dies, failing to fulfill his prophecy.  Chaos descends on the Empire of Cheliax.  The civil war is a time of madness, darkness, and blood.  Delvehaven is sealed, trapped and warded by the Pathfinders.

4640 A.R.
The House of Thrune consolidates its power, binding allies in Hell to quell the chaos and restore Cheliax to the path of greatness.

4676 A.R.
Something happens in Delvehaven that caused the deaths of all the Thrune investigators and its subsequent sealing by the government itself.  They add additional wards against intrusion.

November 20, 4709 A.R., early morning

As the sun rises over the Inner Sea, its light falls on faded Westcrown.  Once the capital and crown jewel of the Empire of Cheliax, now a flickering shadow of its former glory.  For the last few months, you have sought a way to defeat the shadow beasts which nightly haunt the streets of Westcrown.  You have been aided by a mysterious patron who recently revealed herself as Ailyn Ghontasavos, an undercover Pathfinder agent.

She believes the secret origin of the Shadow Beasts may be found within Delvehaven, the long sealed Pathfinder lodge.  Using the resources you have gathered, she asks you to enter and recover half of an artifact, the Marrowfall.  The whole artifact, The Aohl, was brought back from a journey to darkest Mwangi by Donatalus Bisby and Ilnerik Sivanshin in late 4605 AR, just before Cheliax fell into civil war.  Among the items you have found preparing for this expedition into Delvehaven was this note:

“To Whomever Finds This—
It is, of course, my fervent hope that the reader of this missive is a friend of the Pathfinders. In the days before the madness and riots, before Cheliax tore itself apart, there were signs that the end was coming. Among those was Delvehaven’s desertion by one of her own. I now believe that Ilnerik stole half of the Aohl, the Totemrix. and judging by the growing power and magical potential of the Morrowfall, I fear that Ilnerik has unwittingly exposed himself to magic fell and vile. The power building in the Morrowfall is frightening, and we’ve secured it deep below Delvehaven in a vault called the Amber Arca. If my theory is correct and the Totemrix is a Vyriavaxian relic, then Ilnerik is being exposed to shadowy magic of a great evil. If he hasn’t become a vampire by this time, I fear he soon will. I’ve managed to secure a few tools here should that be the case, and hope to come back later to stash some more in the event of his return, but things grow increasingly dangerous in Westcrown, and I fear that none of us shall live to see the end of the year.
-Liriam, Loremaster of Delvehaven”

As you approached the ruins of Delvehaven, the smell of the sea was in the air.  You could hear the cry of seabirds.  The gates of Devlehaven were sealed by a set of rusted iron chains.  Above the chains hung a weather battered oak sign which read:
“By order of Her Infernal Majestrix, this lodge is condemned and has been warded for your protection.  Trespassing prohibited.”

The chains shattered under a strong blow, and you moved inside.  Dymphna sensed an aura of conjuration on the path ahead. After much debate, Tombor stepped into the aura and discovered one of House Thrune’s wards against trespassers.  The doors of Delvehaven hung open, invitingly.  The Grand Vestibule held an empty platform, many damaged and vandalized paintings, and one painting still in brand new condition.  It depicts of a pair of hunters overlooking the recently slain body of a horned beast. The hunters are Donatalus Bisby and Ilnerik Sivanshin. Ignoring the stairs and doors to the East and West, you moved into the library to the south.

The gnomes decided to do a little reading.  No one else wants to read.  Through the doors to the south, you found an erotic…  no, exotic feating hall with a huge aquarium.  A shadow-wreathed triceratop skeleton attacked, but the sorceress convinced it to join you.  Someone was lowered into the tank (who?) and recovered some treasure (see above).

Continuing south, you found a large courtyard open to the sky with weapons along the walls and a 50 foot disk in the middle. You were attacked and discovered that the disk turns you invisible if you stand on it.  Dymphna’s suggestion to use the Wand of Break Enchantment on the disk reveals the creepy dolls.  The battle with the creepy dolls is joined.

How will it end?  Tune in next time!

Next Time: Saturday, April 10, 6:30 pm

If I forgot anything, please add your comments.

“Understanding Cheliax
The key to understanding modern Cheliax is recognizing its need for power, and that if ever there were a concrete illustration of power’s corrupting influence, Cheliax would serve admirably in that role. For centuries, the people of this land have paid tribute to the notion that power in any form is the highest achievement in life. Even before the Thrune Ascendancy took shape from the chaos that surrounded the failure of the Starfall Doctrine, the people of Cheliax believed in the goal of power for its own sake: military, economic, political, or magical.

This is what led to their downfall. When power becomes the goal, concerns about the way one achieves it fall by the wayside.  It was only natural that some would seek to increase their power by supernatural means, and then by diabolical ones, and that once they achieved dominance, they would consolidate their standing by crushing their rivals and subjugating any who fell under their sway.

Those outside Cheliax accuse the country’s ruling class—and, indeed, any who seek standing in the country— of serving Hell.  They point to the Hellknights, to the bloodsports, to the sanctioned worship of Asmodeus, and the increasing rigor and evil of the country as proof of their claim. But the Chelaxians maintain that their critics have it backward: Hell serves Cheliax.”

March 11, 2010 Posted by | In-game, Updates | , , | 1 Comment

GAME ON!

Well, we are finally getting back into gaming!  First game in over a year is tomorrow, March 6 at 6:30 pm!

And Mike Chang will be making a guest appearance!  So excited!  Sadly, Phil and Tim cannot make it, but it does look like we have everyone back on board for at least monthly gaming adventures.  Stay tuned!

March 5, 2010 Posted by | asylm | Leave a Comment

   

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